Jun 13, 2013 Anisotropic Filtering: The higher this is, you get less 'muddy' texture quality when you look at something fairly distant from you on an angle, being more crisp and sharp. Best example would be looking ahead of a long road, and then noticing how blurry it is as it gets more distant. I suggest forcing AF up to x16 through the Nvidia control panel for all games, because it looks nicer than most. I'm not at home so its hard to navigate. Are you sure you have FXAA disable in your Skyrim.ini? In the enbseries.ini, open it and look for a heading called antialiasing, make sure it's equal to one. Same with Anisotropic filtering.
![]() Anisotropic Filtering Nvidia
Posted by4 years ago
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The Skyrim Launcher Options linked in STEP v2.2.9 Section 1.B recommend setting Anisotropic Filtering to 16 Samples. But Section 1.E.1 suggests that the graphics card should be set to control Anisotropic Filtering. And The Nvidia Inspector Guide in Section 1.E.1.2 asks you to set Anisotropic Filtering to 'User-defined/off' and at 16x.
Should both of these settings be put to 16x or just one of them? And if just one, is the other supposed to be left at some default or turned to off/zero?
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To further complicate things, I plan to use an ENB. And STEP says ENBoost users should 'skip this section' under the Nvidia settings. I'm assuming this means I should leave AF at whatever the default is (under Nvidia Inspector's Skyrim settings). But what about AF in the launcher settings? Do you need to specify anything in the ENB ini other than making sure it's turned on?
Opengl Vs Directx
Any insight on this (or anything else involved that I might be missing) would be much appreciated!
Turn Off Anisotropic Filtering Skyrim 4
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